![]() ![]() ![]() ![]() Get caught, and the enemies will attack - and with Trico separated from you by a sturdy door, it can be a bit of a game to both avoid the enemies, and operate the door at the same time. Some sections require you to be somewhat stealthy, like when the game asks you to avoid some enemy searchlights, and sneak to a door switch to let Trico in. Trico, however, will swipe at the enemies on your behalf (assuming he's within reach), and save you from their evil clutches. The boy himself doesn't really have any attacks, either, so you'll generally just have to try and avoid the enemies, mashing buttons to escape if any manage to grab hold of you. You'll generally need to combine both Trico and the boy's skills to proceed, with Trico gradually learning to obey the kid's commands as the story progresses - by combining a call of his name with a point, or an order to jump, you'll be able to get Trico to help you through all kinds of puzzles to escape the ruins.Ĭombat does crop up from time to time in the form of faceless armour suits - haunted beings who will chase the boy down, and try to carry him away. Trico, meanwhile, is big and powerful, and can be used to give the boy a sizeable leg up to a hard to reach platform (he makes a great climbing frame), act as a counterweight to catapult the boy high into the air, or channel lightning to blast away wooden boards. Agile and small, the boy can shimmy along narrow ledges, leap from rocky outcrop to rocky outcrop, or crawl through small gaps, perhaps letting him find a way around to a switch that opens a door, and lets Trico in. Playing as the unnamed boy - with Trico in tow - you'll come across various road blocks as you try to find your way out of the ruins, be it a chasm where a bridge once stood, a locked door or a boarded up doorway - and it falls to you to figure out how to proceed. ![]()
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